Reply to @brion’s remarks about VR and screen resolution
I think until they can make higher-res displays, a lot of it depends on finding a gameplay/use case that works better with the interface. I’ve tried a bunch of games with VR modes, and a bunch of games that are VR-based but could easily be screen-based, but only a few that are actually better in VR.
Beat Saber’s one of the best. You slice cubes with lightsabers in time to music. It really wouldn’t be as effective on a regular screen, even with something like a wiimote.
I imagine FPS and stealth games would work pretty well too. I played a demo of a Star Wars game at the mall a couple of years ago that was impressive, at least for the first experience.