Some #butterflies from an exhibit, including a banded orange, a postman, an two morphos (they had SO many morphos)…
one of which decided to land on my leg and stay there. They had made it clear that we were not to touch the butterflies so as not to damage the wings with skin oils, so when it still hadn’t left after a couple of minutes, I asked a staff member to remove it, and they coaxed it away with a sponge brush soaked in gatorade.
Reply to @brion’s remarks about VR and screen resolution
I think until they can make higher-res displays, a lot of it depends on finding a gameplay/use case that works better with the interface. I’ve tried a bunch of games with VR modes, and a bunch of games that are VR-based but could easily be screen-based, but only a few that are actually better in VR.
Beat Saber’s one of the best. You slice cubes with lightsabers in time to music. It really wouldn’t be as effective on a regular screen, even with something like a wiimote.
I imagine FPS and stealth games would work pretty well too. I played a demo of a Star Wars game at the mall a couple of years ago that was impressive, at least for the first experience.
Realized what I like about No Man’s Sky is that it combines aspects of Minecraft (which I’ve played a LOT over the last 5 years) and Wing Commander: Privateer (which I played a LOT of back in the 1990s).
Both open-ended, self-directed sandboxes. Like Minecraft you seek out resources and build equipment and bases. Like Privateer you fly through space and do different types of missions depending on what you want to do.