Boosting brion@mastodon.technology: Found them! Five photos, taken in fading dusk light after panickingly searching for my camera …

Found them! Five photos, taken in fading dusk light after panickingly searching for my camera during what I sincerely hoped was a _test_ missile. šŸ˜‰

Missile5

This was the October 3, 1999 antiballistic missile system test described here http://articles.latimes.com/1999/oct/03/news/mn-18259

Files scanned October 14, 1999, and sat around for aaaaages. šŸ™‚

vintagerpg:Serious nerd history lesson incoming.The first Dungeons & Dragons videogame came out in …

vintagerpg:

Serious nerd history lesson incoming.

The first Dungeons & Dragons videogame came out in 1982
for the Intellivision, but the burgeoning industry was already under the tabletop
gameā€™s influence. By 1980, two games represented a kind of fork in the
philosophical road for computerized RPGs. Rogue focused on the dangers of
dungeon crawling and complex rule sets that verged on the mystical ā€“ it was
essentially a simulation of D&D mechanics where stories emerged from the
action without narrative guidance. Down the other path lay Zork.

Zork was developed by students at MIT from 1977 to 1979. It was
inspired by Will Crowtherā€™s 1975 mainframe game Colossal Cave Adventure that,
though it lacked monsters, was directly inspired by Dungeons & Dragons
sessions (which included Zork writer and Infocom founder Dave Lebling). Zork
was definitely fantasy, though, with a vast underground empire to explore,
treasures to find and monsters to fight (or be eaten by, if weā€™re talking about
the darkness dwelling Grue).

Zork is an interactive fiction, that is, everything is
presented as text. You direct your actions by typing them into the command line
and a bit of code known as a text parser acts as a kind of dungeon master (Zork
IIIā€™s subtitle actually is Dungeon Master, come to think of it), interpreting
your commands and telling you their consequences. If the Dave Arneson school of
D&D thought sought to have players inhabit the fantasy stories he read and
loved, then Zork is perhaps the closest weā€™ve come to that Platonic ideal.

I love Zork. It is as old as I am, has no flashy graphics,
and yet remains my favorite videogame of all time. It stoked my imagination as
no other videogame has, but in ways similar to D&D. As a kid, peering at
the green monochrome screen, trying (and mostly failing) to work out the devious
puzzles. I didnā€™t make much of a distinction between Zork and Dungeons &
Dragons. Even though they didnā€™t share a brand name, I knew they were both
facets of a larger world.

Interactive fiction mostly died out in the late 80s, leaving
the mechanical influence of D&D to dominate videogames until recent years,
when technology has allowed complex narrative to remarry rules systems in
something that approximates the experience of telling a story with friends
around the gaming table. Sort of. But Iā€™m getting ahead of myselfā€¦

So letā€™s bury this bullshit about how women didnā€™t grow up on Star Wars.

angermonkey:

pentag0nal:

This is my friend TJ, wearing a costume she made for Halloween, 1977.Ā  She was 16 at the time.

Now, keep in mind: there was no internet to search for images.Ā  She could not have rented and paused the movie, because it wasnā€™t released on video until 1982.Ā  No, TJ just went to the movie a bunch of times, took notes with a flashlight, drew a bunch of sketches, and put this together.

In 19-fucking-77.Ā  So letā€™s bury this bullshit about how women didnā€™t grow up on Star Wars.

Some dude tried to explain why TLJ is an insult to real fans and since I liked it I wasnā€™t a real fan and SON, I GOT A DOT MATRIX PRINT OUT OF Star Wars: New Hope, The Journal of the Whills, Part 1 IN A DRAWER SOMEWHERE, COME AT ME.

My mother is 74 years old and knows what a Corellian blood stripe is. The ladies have been here the whole time.

Four successful Republican scams that have changed American politics in the last 40 years:

wilwheaton:

politicalprof:

1. That income tax cuts are good for poor, working and middle class people. (Compared to property tax and sales tax cuts, income tax cuts affect poor, working and middle class very little.)

2. ThatĀ ā€œtheyā€ ā€“ racial and ethnic minorities ā€“ benefit from social programs like welfare, housing subsidies, public transportation, and higher education, butĀ ā€œweā€ ā€“ white people ā€“ donā€™t. (Since there are LOTS more white people in America, even now, thanĀ ā€œnot whiteā€ people, simple math suggests most beneficiaries of social programs are white. And they are.)

3. That theĀ ā€œfree marketā€ can lead to the least expensive, highest quality solution to social and political problems. (Many social and political problems, after all, involve situations where no one has any money, so theĀ ā€œfree marketā€ has no reason to touch them.)

4. That theĀ ā€œfree marketā€ means that government must not intervene in the market, and must allow whatever the market determines to actually take place.(The ā€œfree marketā€ requires government to pass laws, create courts, and run a stable banking system to make the market work smoothly.)

These four ideas have convinced millions of Americans to smile and wave as rich people rob them blind.

SIGNAL BOOST THE HELL OUT OF THIS.