I did, however, get hit by an annoying bug

I’ll be able to get used to the new inventory setup, but right now it’s just a matter of adding enough tech slots that I can move over the tech that I used to have in general.

On Wandering.shop

I did, however, get hit by an annoying bug. When I picked up items from frigate missions, it kept adding items to full inventories instead of flipping over to the next one. So I ended up with items that I couldn’t see, couldn’t use, couldn’t move…but I could sell them.

Unfortunately this included some upgrades to the living ship, and the new stacking behavior means I’d have to fill the invisible stack before it would start putting them somewhere I could use. 1/2

On Wandering.shop

Someone on the #NoMansSky forums had figured out a workaround: It’s not just trade terminals that can access the invisible slots, refiners can too…and you can put anything in a refiner, take it back out again, and put it in a *real* inventory slot!

https://steamcommunity.com/app/275850/discussions/0/3392923906949747851/

Unfortunately, you can’t put stuff directly from the freighter into a refiner. I got back my stuff from the imaginary exosuit slots…but not the living ship upgrades.

I sold them to clear the stack from the bad slot. 🤷‍♂️

On Wandering.shop

#NoMansSky disappearing inventory bug workaround expanded here:

https://hyperborea.org/tech-tips/no-mans-sky-inventory/

On Wandering.shop
Link on Twitter

Looking at the No Man’s Sky Waypoint patch notes.

Looking at the #NoMansSky Waypoint patch notes.

I’m not big on the new limits to installed tech (you can only put them in tech slots now, since General & Cargo have been combined) but the fact that you can now repackage them instead of dismantling them completely means you can swap protection upgrades out and back in as needed. And if you end up with too many high level upgrades for a subsystem, you can trade the extras with other players.

On Wandering.shop

Ugh, I’m going to have to really rethink my ships’ upgrades, though.

Glad I’ve been prioritizing tech inventory on the newer ones, but my main ship has something like 10 additional upgrades in the general tab that are going to deactivate as soon as I update the save.

Guess I’ll have to start optimizing by class.

On Wandering.shop

I’m going to really appreciate having the refiner & cooking recipes visible like the other crafting recipes, though!

On Wandering.shop

I picked up Outer Wilds again now that the expansion dropped and finally finished the endgame. …

I picked up #OuterWilds again now that the expansion dropped and finally finished the endgame. (No spoilers since the game is all about discovery. I’ll just say that it involved revisiting one of my least favorite mechanics in order to get to it, which is why I set it aside for so long).

The ending is a perfect, bittersweet coda to the story you uncover over the course of the game.

On Wandering.shop

(longer thread on Wandering.shop incorporated into blog post)

Expanded on K2R
Link on Twitter