Boosting brion@mastodon.technology: Found them! Five photos, taken in fading dusk light after panickingly searching for my camera …

Found them! Five photos, taken in fading dusk light after panickingly searching for my camera during what I sincerely hoped was a _test_ missile. 😉

Missile5

This was the October 3, 1999 antiballistic missile system test described here http://articles.latimes.com/1999/oct/03/news/mn-18259

Files scanned October 14, 1999, and sat around for aaaaages. 🙂

The milky-way-like blob from exhaust and exploding missile debris…

KelsonV shared a status by brion@mastodon.technology

The milky-way-like blob from exhaust and exploding missile debris makes for lovely formations in the fading high-altitude sunlight, which were quite the rorschach test for my friends.

I recall I thought one photo looked like the starship Enterprise; the lady at the photo shop (before good digital cameras!) said it looked like an angel; my classmate said it looked like a dog. 🙂

@brion I might actually have a copy of at least one of those pictures. I’ll take a look.

On Wandering.shop

@brion I found this one. No EXIF, and the text file only notes that you took it, but the files are timestamped Oct. 4, 2003.

On Wandering.shop

@brion And now it’s even more distributed!

I’ll email you the original(?) file, since Mastodon seems to have resampled it even though it didn’t need to resize it.

On Wandering.shop

vintagerpg:Serious nerd history lesson incoming.The first Dungeons & Dragons videogame came out in …

vintagerpg:

Serious nerd history lesson incoming.

The first Dungeons & Dragons videogame came out in 1982
for the Intellivision, but the burgeoning industry was already under the tabletop
game’s influence. By 1980, two games represented a kind of fork in the
philosophical road for computerized RPGs. Rogue focused on the dangers of
dungeon crawling and complex rule sets that verged on the mystical – it was
essentially a simulation of D&D mechanics where stories emerged from the
action without narrative guidance. Down the other path lay Zork.

Zork was developed by students at MIT from 1977 to 1979. It was
inspired by Will Crowther’s 1975 mainframe game Colossal Cave Adventure that,
though it lacked monsters, was directly inspired by Dungeons & Dragons
sessions (which included Zork writer and Infocom founder Dave Lebling). Zork
was definitely fantasy, though, with a vast underground empire to explore,
treasures to find and monsters to fight (or be eaten by, if we’re talking about
the darkness dwelling Grue).

Zork is an interactive fiction, that is, everything is
presented as text. You direct your actions by typing them into the command line
and a bit of code known as a text parser acts as a kind of dungeon master (Zork
III’s subtitle actually is Dungeon Master, come to think of it), interpreting
your commands and telling you their consequences. If the Dave Arneson school of
D&D thought sought to have players inhabit the fantasy stories he read and
loved, then Zork is perhaps the closest we’ve come to that Platonic ideal.

I love Zork. It is as old as I am, has no flashy graphics,
and yet remains my favorite videogame of all time. It stoked my imagination as
no other videogame has, but in ways similar to D&D. As a kid, peering at
the green monochrome screen, trying (and mostly failing) to work out the devious
puzzles. I didn’t make much of a distinction between Zork and Dungeons &
Dragons. Even though they didn’t share a brand name, I knew they were both
facets of a larger world.

Interactive fiction mostly died out in the late 80s, leaving
the mechanical influence of D&D to dominate videogames until recent years,
when technology has allowed complex narrative to remarry rules systems in
something that approximates the experience of telling a story with friends
around the gaming table. Sort of. But I’m getting ahead of myself


So let’s bury this bullshit about how women didn’t grow up on Star Wars.

angermonkey:

pentag0nal:

This is my friend TJ, wearing a costume she made for Halloween, 1977.  She was 16 at the time.

Now, keep in mind: there was no internet to search for images.  She could not have rented and paused the movie, because it wasn’t released on video until 1982.  No, TJ just went to the movie a bunch of times, took notes with a flashlight, drew a bunch of sketches, and put this together.

In 19-fucking-77.  So let’s bury this bullshit about how women didn’t grow up on Star Wars.

Some dude tried to explain why TLJ is an insult to real fans and since I liked it I wasn’t a real fan and SON, I GOT A DOT MATRIX PRINT OUT OF Star Wars: New Hope, The Journal of the Whills, Part 1 IN A DRAWER SOMEWHERE, COME AT ME.

My mother is 74 years old and knows what a Corellian blood stripe is. The ladies have been here the whole time.

On Tumblr

truxillogical2: So, remember those Wanted Posters from awhile back?

eighteenbelow:

truxillogical2:

So, remember those Wanted Posters from awhile back?  Yeeeeah, and then I forgot to actually post the BIG ANNOUNCEMENT.

I’m in a book!

A new volume of Tellos, in memory of the late Mike Wieringo. Over 200 artists worked on this, and I mean, there are some BIG names.  You can see some of them here, but that’s just, like a smattering (like, I’m pretty sure George Perez is on the roster for at least one page).

All the proceeds go to the ASPCA, so hey.  You get to help puppies while getting a cool book!  Or just spread the word!

I’m just so stoked to have had a chance to be a part of this.  I’ve loved Ringo’s work since I first got my grubby little mitts on an Impulse book, and Tellos is such an icon.

Plus, I got to draw several pages of a snarky fox and an adorable dopey bear.  So.  That was fun too!

The books are only going to be available for pre-order, like, right now.  So if you want a copy, now’s the time!

That is super-cool!!  Congrats on becoming part of this 😀

On Tumblr

This photograph of children looking at their smartphones by Rembrandt’s ‘The Night Watch’…

theperksofbeingaperk:

“
last
year this photograph of children looking at their smartphones by Rembrandt’s ‘The
Night Watch’ in the Rijksmuseum in Amsterdam
[went viral.] It was often accompanied by outraged, dispirited comments such as
“a perfect metaphor for our age,” “the end of civilization” or “a sad picture of
our society”.


It turns out that the
Rijksmuseum has an app that, among other
things, contains guided tours and further information about the works on display.
As part of their visit to the museum, the children, who minutes earlier had admired
the art and listened attentively to explanations by expert adults, had been instructed
to complete an assignment by their school teachers, using, among other things, the
museum’s excellent smartphone app
.

The tragic thing is that this — the truth — will
never go viral. So, I wonder, what is more likely to bring about the death of civilization,
children using smartphones to learn about art or the willful ignorance of adults
who are too quick to make assumptions?” JosĂ© Picardo, Medium

Read more

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